Trustworthy Systems Through Quantitative Software Engineering

Trustworthy Systems Through Quantitative Software Engineering

作者: Lawrence Bernstein C. M. Yuhas
出版社: IEEE
出版在: 2005-09-01
ISBN-13: 9780471696919
ISBN-10: 0471696919
裝訂格式: Hardcover
總頁數: 437 頁





內容描述


Description:
A
benchmark text on software development and quantitative software engineering

"We all trust software. All too frequently, this
trust is misplaced. Larry Bernstein has created and applied quantitative
techniques to develop trustworthy software systems. He and C. M. Yuhas have
organized this quantitative experience into a book of great value to make
software trustworthy for all of us."—Barry Boehm
Trustworthy Systems Through Quantitative Software
Engineering proposes a novel, reliability-driven software engineering
approach, and discusses human factors in software engineering and how these
affect team dynamics. This practical approach gives software engineering
students and professionals a solid foundation in problem analysis, allowing
them to meet customers' changing needs by tailoring their projects to meet
specific challenges, and complete projects on schedule and within budget.

Specifically, it helps developers identify
customer requirements, develop software designs, manage a software development
team, and evaluate software products to customer specifications. Students
learn "magic numbers of software engineering," rules of thumb that show how to
simplify architecture, design, and implementation.
Case histories and exercises clearly present
successful software engineers' experiences and illustrate potential problems,
results, and trade-offs. Also featuring an accompanying Web site with
additional and related material, Trustworthy Systems Through Quantitative
Software Engineering is a hands-on, project-oriented resource for upper-level
software and computer science students, engineers, professional developers,
managers, and professionals involved in software engineering projects.

 
 
Table of
Contents:
Preface.
Acknowledgment.
PART 1: GETTING STARTED.

  1. Think Like an Engineer—Especially for
    Software.
    1.1 Making a Judgment.
    1.2 The Software Engineer's Responsibilities.

1.3 Ethics.
1.4 Software Development Processes.
1.5 Choosing a Process.
1.5.1 No-Method "Code and Fix" Approach.
1.5.2 Waterfall Method.
1.5.3 Spiral Method: Planned Risk
Assessment-Driven Process.
1.5.4 Development Plan Approach.
1.5.5 Planned Incremental Development Process.

1.5.6 Agile Process, a Apparent Oxymoron.
1.6 Re-emergence of Model-Based Software
Development.
1.7 Process Evolution.
1.8 Organization Structure.
1.9 Principles of Sound Organizations.
1.10 Short Projects-4 to 6 Weeks.
1.10.1 Project 1: Automating Library Overdue Book
Notices.
1.10.2 Project 2: Ajax Transporters, Inc.
Maintenance Project.
1.11 Problems.

  1. People, Process, Product,
    Project-The Big Four.
    2.1 People: Cultivate the Guru and Support the
    Majority.
    2.1.1   How to Recognize a Guru.

2.1.2 How to Attract a Guru to Your Project.

2.1.3 How to Keep Your Gurus Working.
2.1.4 How to Support the Majority.
2.2 Product: "Buy Me!".
2.2.1 Reliable Software Products.
2.2.2 Useful Software Products.
2.2.3 Good User Experience.
2.3.Process: "OK, How Will We Build This?".

2.3.1 Agile Processes.
2.3.2 Object Oriented Opportunities.
2.3.3 Meaningful Metrics.
2.4 Project: Making It Work.
2.5 Problems.
2.6 Case Studies.
PART 2: ETHICS AND PROFESSIONALISM.

  1. Software Requirements.

3.1 What Can Go Wrong With Requirements.
3.2 The Formal Processes.
3.3 Robust Requirements.
3.4 Requirements Synthesis.
3.5 Requirements Specification.
3.6 Quantitative Software Engineering Gates.

3.7 SQFD Technology.
3.8 ICED-T Metrics.
3.8.1 ICED-T Insights.
3.8.2 Using the ICED-T Model.
3.9 Development Sizing and Scheduling with
Function Points.
3.9.1 Function Point Analysis Experience.
3.9.2 NCSLOC vs Function Points.
3.9.3 Computing Simplified Function Points (sFP).

3.10 Case Study: The Case of the No-Show Service.

3.11 Problems.

  1. Prototyping.
    4.1 Make It Work; Then Make It Work Right.

4.1.1 How to Get at the Governing Requirements.

4.1.2 Rapid Application Prototype.
4.1.3 What's Soft is Hard.
4.2 So What Happens Monday Morning?.
4.2.1 What Needs to Be Prototyped?.
4.2.2 How Do You Build a Prototype?.
4.2.3 How Is the Prototype Used?.
4.2.4 What Happens to the Prototype?.
4.3 It Works, But Will It Continue to Work?.

4.4 Case Study: The Case of the Driven
Development.
4.4.1 Significant Results.
4.4.2 Lessons Learned.
4.4.3 Additional Business Histories.
4.5 Why is Prototyping So Important?.
4.6 Prototyping Deficiencies.
4.7 Iterative Prototyping.
4.8 Case Study: The Case of the Famished Fish.

4.9 Problems.

  1. Architecture.
    5.1 Architecture Is a System's DNA.
    5.2 Pity the Poor System Administrator.
    5.3 Software Architecture Experience.
    5.4 Process and Model.
    5.5 Components.
    5.5.1 Components as COTS.
    5.5.2 Encapsulation and Abstraction.
    5.5.3 Ready or Not, Objects Are Here.
    5.6 UNIX.
    5.7 TL1.
    5.7.1 Mission.
    5.7.2 Comparative Analysis.
    5.7.3 Message Formatting.
    5.7.4 TL1 Message Formulation.
    5.7.5 Industry Support of TL1.
    5.8 Documenting the Architecture.
    5.8.1 Diary or Log Document.
    5.8.2 Debriefing Document.
    5.8.3 Users of Architecture Documentation.

5.9 Architecture Reviews.
5.10 Middleware.
5.11 How Many Times Before We Learn?.
5.11.1 Comair Cancels 1,100 Flights on Christmas

  1. 5.11.2 Air Traffic Shutdown in September 2004.

5.11.3 NASA Misses Mars, 2004.
5.11.4 Case Study: The Case of the Preempted
Priorities.
5.12 Financial Systems Architecture.
5.12.1 Typical Business Processes.
5.12.2 Product-Related Layer in the Architecture.

5.12.3 Finding Simple Components.
5.13 Design and Architectural Process.
5.14 Problems.

  1. Estimation, Planning and
    Investment.
    6.1 Software Size Estimation.
    6.1.1 Pitfalls and Pratfalls.
    6.1.2 Software Size Metrics.
    6.2 Function Points.
    6.2.1 Fundamentals of Function Point Analysis.

6.2.2 Brief History.
6.2.3 Objectives of Function Point Analysis.

6.2.4 Characteristics of Quality Function Point
Analysis.
6.3 Five Major Elements of Function Point
Counting.
6.3.1 External Input (EI).
6.3.2 External Output (EO).
6.3.3 External Inquiry EQ).
6.3.4 Internal Logical File (ILF).
6.3.5 External Interface Files (EIF).
6.4 Each Element Can Be Simple, Average or
Complex.
6.5 Sizing an Automation Project with FPA.

6.5.1 Advantages of Function Point Measurement.

6.5.2 Disadvantages of Function Point
Measurement.
6.5.3 Results Common to FPA.
6.5.4 FPA Accuracy.
6.6 SLOC Metric.
6.6.1 Company Statistics.
6.6.2 Reuse.
6.6.3 Wide Band Delphi.
6.6.4 Disadvantages of SLOC.
6.7 Production Planning.
6.7.1 Productivity.
6.7.2 Mediating Culture.
6.7.3 Customer Relations.
6.7.4 Centralized Support Functions.
6.8 Investment.
6.8.1 Cost Estimation Models.
6.8.2 COCOMO.
6.8.3 Scheduling Tools-PERT, Gantt.
6.8.4 Project Manager's Job.
6.9 Problems.

  1. Design for Trustworthiness.

7.1 Built-in Trustworthiness.
7.2 Software Reliability Overview.
7.3 Design Reviews.
7.3.1 Topics for the Design Review.
7.3.2 Case Study.
7.3.3 Interfaces.
7.3.4 Software Structure Influences Reliability.

7.3.5 Components.
7.3.6 Open & Closed Principle.
7.3.7 The Liskov Substitution Principle.
7.3.8 Comparing Object Oriented Programming with
Componentry.
7.3.9 Politics of Reuse.
7.3.9.1 Qualified Successes.
7.3.9.2 Conditions Fostering Reuse.
7.3.9.3 Reuse "As Is".
7.4 Design Principles.
7.4.1 Strong Cohesion.
7.4.2 Weak Coupling.
7.4.3 Information Hiding.
7.4.4 Inheritance.
7.4.5 Generalization/Abstraction.
7.4.6 Separation of Concerns.
7.4.7 Removal of Context.
7.5 Documentation.
7.6 Design Constraints That Make Software
Trustworthy.
7.6.1 Simplify the Design.
7.6.2 Software Fault Tolerance.
7.6.3 Software Rejuvenation.
7.6.4 Hire Good People and Keep Them.
7.6.5 Limit the Language Features Used.
7.6.6 Limit Module Size and Initialize Memory.

7.6.7 Check the Design Stability.
7.6.8 Bound the Execution Domain.
7.6.9 Have Performance Budgets and Engineer.

7.6.10 Reduce Algorithm Complexity.
7.6.11 Factor and Refactor.
7.7 Problems.
PART 3: TAKING THE MEASURE OF THE
SYSTEM.

  1. Identifying and Managing Risk.

8.1 Undesirable Events.
8.2 Risk Management Paradigm.
8.3 Functions of Risk Management.
8.4 Risk Analysis.
8.5 Calculating Risk.
8.6 Using Risk Assessment in Project Development:
The Spiral Method.
8.7 Containing Risks.
8.7.1 Incomplete and Fuzzy Requirements.
8.7.2 Schedule Too Short.
8.7.3 Not Enough Staff.
8.7.4 Morale of Key Staff Is Poor.
8.7.5 Stakeholders Are Losing Interest.
8.7.6 Untrustworthy Design.
8.7.7 Feature Set Is Not Economically Viable.

8.7.8 Feature Set Is Too Large.
8.7.9 Technology Is Immature.
8.7.10 Late Planned Deliveries of Hardware and
Operating System.
8.8 Manage the Cost Risk to Avoid Outsourcing.

8.8.1 Technology Selection.
8.8.2 Tools.
8.8.3 Software Manufacturing.
8.8.4 Integration, Reliability and Stress
Testing.
8.8.5 Computer Facilities.
8.8.6 Human Interaction Design and Documentation.

8.9 Software Project Management Audits.
8.10 Running an Audit.
8.11 Risks with Risk Management.
8.12 Problems.

  1. Human Factors in Software
    Engineering.
    9.1 A Click in the Right Direction.
    9.2 Managing Things, Managing People.
    9.2.1 Knowledge Workers.
    9.2.2 Collaborative Management.
    9.3 FAA Rationale for Human Factors Design.

9.4 Reach Out and Touch Something.
9.5 System Effectiveness in Human Factors Terms.

9.5.1 What to Look for in COTS.
9.5.2 Simple Guidelines for Managing Development.

9.6 How Much Should the System Do?.
9.6.1 Screen Icon Design.
9.6.2 Short- and Long-Term Memory.
9.7 Emerging Technology.
9.8 Pleasing the Client by Pleasing the
Developers.
9.9 The Bell Laboratories Philosophy.
9.10 So You Want to Be a Manager.
9.11 Problems.

  1. Implementation Details.

10.1   Structured Programming.
10.2   Rational Unified Process and
Unified Modeling Language.
10.3   Measuring Complexity.
10.4   Coding Styles.
10.4.1 Data Structures.
10.4.2 Team Coding.
10.4.3 Code Reading.
10.4.4 Code Review.
10.4.5 Code Inspections.
10.5   A Must Read for Trustworth
Software Engineers.
10.6   Coding for Parallelism.
10.7   Threats.
10.8   Open Source Software.
10.9   Problems.

  1. Testing, Manufacturing and
    Configuration Management.
    11.1 The Price of Quality.
    11.1.1 Unit Testing.
    11.1.2 Integration Testing.
    11.1.3 System Testing.
    11.1.4 Reliability Testing.
    11.1.5 Stress Testing.
    11.2 Robust Testing.
    11.2.1 Robust Design.
    11.2.2 Prototypes.
    11.2.3 Identify Expected Results.
    11.2.4 Orthogonal Array Test Sets (OATS).
    11.3 Testing Techniques.
    11.3.1 One-Factor-at-a-Time.
    11.3.2 Exhaustive.
    11.3.3 Deductive Analytical Method.
    11.3.4 Random/Intuitive Method.
    11.3.5 Orthogonal Array-Based.
    11.3.6 Defect Analysis.
    11.4 Case Study: Web Time Charging System (TCS).

11.5 Cooperative Testing.
11.6 Graphic Footprint.
11.7 Testing Strategy.
11.7.1 Test Incrementally.
11.7.2 Test Under No Load.
11.7.3 Test Under Medium Load.
11.7.4 Test Under Heavy Load.
11.7.5 Test Under Overload.
11.7.6 Test the Error Recovery Code.
11.7.7 Diabolic Testing.
11.7.8 Reliability Tests.
11.7.9 Footprint.
11.7.10.
11.7.11 Regression.
11.8 Software Hot Spots.
11.9 Software Manufacturing Defined.
11.10 Configuration Management.
11.11 Outsourcing.
11.11.1 Test Modules.
11.11.2 Faster Iteration.
11.11.3 Meaningful Test Process Metrics.
11.12 Problems.

  1. The Final Project: By Students, For
    Students.
    12.1 How to Make the Course Work for You.
    12.2 Sample Call for Projects.
    12.3 A Real Student Project.
    12.4 The Rest of the Story.
    12.5 Our Hope.
    Index.



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